Riot Games has released the patch notes for update 1.2.1 for 2XKO, arriving on May 12, 2026. This update introduces buffs, nerfs, and bug fixes, with a particular focus on enhancing the duo gameplay experience. The patch aims to improve combat flow after a teammate is knocked out, and to standardize defensive and comeback mechanics.
General Changes
| Mechanic | Change Made |
|---|---|
| Support Action Cooldown | Reduced from 3 to 2 seconds after a champion is KO‘d. |
| Fury (Activation) | When blocked, it now always causes a wall bounce, unifying its reaction with Break. |
| Reactions | All hit and block reactions have been unified to match Break. |
| Matchmaking | Implementation of the “Find a Duo” system in the client. |
| Voice Chat | Addition of voice chat for duos (disabled by default) and a voice-to-text option. |
| Replay Mode | New “Takeover” feature to control teams in replays. |
| Ranked | Season reset and distribution of Season 1 rewards. |
Buffs, Nerfs, and Character Patch Notes for 2XKO – May 2026
Ahri
| Category | Detail |
|---|---|
| Status | No balance changes. |
| Bug Fix | Orb of Deception (Two-Hand Super Attack) is now correctly destroyed upon performing a Break, even if a Support Action is hit first. |
| Bug Fix | Spirit Rush (any direction + kick) now chains correctly in rare situations involving screen-blocking. |
| Bug Fix | Fixed a rare issue where Charm (Ultimate Attack) did not correctly trigger the cinematic. |
Akali
| Category | Detail |
|---|---|
| Bug Fix | Charged Twilight Reaper (heavy) no longer connects with an airborne opponent not in a combo. This removes an almost unblockable lift option. |
| Bug Fix | Active frames for Charged Twilight Reaper have been reduced from 2 to 1. Fixed an issue where the animation would break when connecting the charged command grab while Akali was off-screen due to a tag-out. |
| Bug Fix | Nightfall Ascension (Ultimate Attack) no longer shows the opponent in front of the smoke. |
| Bug Fix | Cleaned up visuals for Sunset Descent (heavy Support Action) and corrected stats in the Collection tab. |
Caitlyn
| Category | Detail |
|---|---|
| Buff | Tactical Dive (medium) can now be cancelled into Enticing Trap before making contact. This provides an escape option against Break. |
| Bug Fix | Enforcer Hexshield (Two-Hand Super Attack) is usable sooner after it leaves the edge of the screen. |
Darius
| Category | Detail |
|---|---|
| Buff | Coward’s Bane (heavy) pushes back less on airborne block, allowing for more neutral pressure. The opponent will now land faster. |
| Buff | Block and recovery for Apprehend (heavy) > medium reduced by 2. |
| Buff | Apprehend (heavy) > medium pushes back more on airborne block, making it safe and allowing for new combo routes. |
| Bug Fix | Fixed rare bugs where opponents would float after Apprehend and incorrect falls in Happy Birthday situations. |
Illaoi
| Category | Detail |
|---|---|
| Nerf | Recovery for Prayer in Stagnation (heavy with tentacle) increased by 6 frames to allow for counterplay. |
| Nerf | Hitbox size on Faith in Motion (airborne medium) attack reduced. Her hurtbox has been increased while falling. |
| Bug Fix | Fixed bugs with tentacle displacement and deactivation during and after Wrath of Nagakabouros (Two-Hand Super Attack). |
Jinx
| Category | Detail |
|---|---|
| Buff | Watch Your Head! (medium) is now cancelable into Super Attacks and Specials on the frame it connects. This prevents accidental Support Action calls when trying to activate Team Combat. |
| Bug Fix | Flame Chompers! (heavy) now correctly hits both characters (Happy Birthday). |
| Bug Fix | Fixed issues with Zap! (light) meter and sound persistence on Zaaaapp! (Two-Hand Super Attack). |
Vi
| Category | Detail |
|---|---|
| Buff | Axe-Handle Crash (heavy) is now cancelable into Super Attacks on impact, facilitating the transition into Team Combat. |
Warwick
| Category | Detail |
|---|---|
| Buff | Attack start-up for Primal Leap > Snare (light > light) reduced from 21 to 18 frames. Recovery reduced by 5 frames on connect. |
| Buff | Improved hitstop on Savage Slashes (medium) on counterhit. The final hit now causes KO on counterhit, allowing for combo confirmation and OTG use. |
| Buff | Damage scaling for No Escape (heavy Support Action) reduced; it now only scales on the first and last hits. |
| Buff | Airborne medium hitstun increased by 1; it now connects with airborne heavy. |
| Bug Fix | Charged heavy now correctly breaks armor on the first impact. |
Other Characters
| Character | Adjustments |
|---|---|
| Blitzcrank | Fix: Removed Ultimate Attack usage while off-screen from a tag-out and synchronized the sound for the backward grab. |
| Braum | Fix: Stand Behind Me (medium Support Action) no longer walks to the wrong side after a cross-up. |
| Yasuo | Fix: Heavy hit no longer forces the opponent to stand up if they were crouching. |
| Ekko / Teemo | No changes in this patch. |
