Less than a week after the launch of Invincible Vs, a title featuring an initial roster of 18 characters, the development team has released its first hotfix (urgent update). This version aims to resolve critical errors detected by the community post-launch, focusing on system stability and the correction of unintended combat sequences.
All Patch Notes or First Update for Invincible Vs
The priority of this patch is the elimination of an infinite combo identified with one of the roster’s characters, as well as the implementation of stricter penalties for players who prematurely leave matches or engage in rage quitting. Additionally, interface improvements have been made for users employing motion controls, and corrections have been applied to the visualization of visual effects during online matches.
Furthermore, the Invincible Vs development team acknowledges that the verification of League Points (LP) after a disconnection may experience a delay of up to 30 seconds on the server. On specific platforms, issues with Xbox subtitles and the absence of error messages on PS5 when an opponent disconnects are reported. There is also a bug affecting the delivery of notifications when unlocking Viltrumite Omni-Man on hard difficulty, and a glitch that overwrites the user’s control scheme with Player 1’s after viewing a full replay. All these errors will be fixed in a future update.
General Changes:
| Category | Implemented Change |
|---|---|
| Tutorial | The training flow now correctly displays movement inputs. |
| Interface | The default command for Taunt on motion controls has been changed to Light + Heavy. |
| Cinematics | The option to skip combat introductions has been enabled. |
| PC Performance | Improved mouse focus and navigation when using Alt-Tab. |
| Online System | Correction in VFX handling by Rollback to prevent strobing effects or visual persistence. |
| Penalties | Players who abandon ranked matches will automatically lose League Points (LP). |
| Connectivity | Resolution of issues entering lobbies with crossplay disabled. |
| Controls | Adjustment to Boosted Dash to prevent accidental bar expenditure if the plink fails by one frame. |
| Story Mode | Removed the bug that granted the AI an extra 5% damage when P2 used motion controls. |
| Replays | The order of the replay list is now from most recent to oldest. |
Character-Specific Changes
Below are the specific adjustments made to the combatants’ balance to maintain the game’s competitive integrity.
| Character | Adjustment Made |
|---|---|
| Conquest | Can no longer chain a Jump with Medium Hold into itself. |
| Conquest | The damage scaling of Jump with Medium Hold now functions correctly when repeated within the same combo. |
